A dot matrix Nod God - one of the earliest computerised renderings, c. 1994 |
The Duplo Officer in glorious 3D |
In the 1990s, it was distinctly unfashionable to be knowledgable in computers. Secondary school offered BBC Micros, RM Nimbuses, and various IBM PCs running Windows 3.1. Then, all of a sudden, Windows 95 machines swept all these away. A big "fuck off" was gestured towards the library, and stewardship of the computer room beckoned. Many of us still owned Commodore Amigas at home, and those of us who did were compelled to push our Amigas to perform like a Windows 95 PC - in my case this simply entailed displaying images imported from PCs and making pretend. 3D images were rendered on the PC and converted to Amiga IFF image format to distribute on 'Duplo disks'.
My ambitions to become a computer game developer have long since been dashed against the rocks on the shores of bewilderment, but throughout the 1990s I pursued these dreams in various attempts to create virtual simulations of life. Whereas real-life actions tend to have consequences, these simulations - centred around school life - provided an arena for enactments not possible in real life. The foremost of these self-built 'games' was Mount Viewpoint on the Amiga (examined previously the first part of 'Duplo and the Third Dimension'): set in primary school and its surrounding suburbs, all from within the Freescape 3D engine. Freescape did not allow sphere shapes, alas. Doodles and Duplo did not feature in this game owing to such representational limitations, but it facilitated both a mode of thinking in three dimensional terms, and presented a promised land: a 'middle-ground' between reality and imagination.
Mount Viewpoint had no ending or level completion strategy, but it was playable. A PC successor to Mount Viewpoint was never completed in any playable state - it was called TBSHS: The Game, and was set at the titular acronymous secondary school. I took measurements around school and noted down tile patterns and textures. Location sounds were also recorded on dictaphone and sampled as wonky in-game noises. By the year 2000, it had dawned on me that I was no longer at school. Everybody I had known had stopped talking to me because they wanted girlfriends and newfangled poise, etc. I digress...
TBSHS : The Game - An uncompleted PC sequel to Mount Viewpoint |
It cannot be stressed enough how mentally significant this was. Maybe younger generations take such things for granted, but back in the mid-1990s, it was mindblowing. Picture this: a sketch is drawn in an exercise book. The sketch is then scanned and digitally cut-out. PC-based 3D software is then used to build a scene for the sketch, it is then introduced and rotated to face the virtual camera. The scene is subsequently rendered as an image, and lastly, downsampled and converted to an Amiga graphics format for slide-shows on Duplo disks, viewed on cathode ray televisions... Televisions RF switchable between Amiga input or TV aerial. The very same televisions we watched Noel's House Party, X-Files and Gamesmaster upon.
A sketched Duplo Officer placed within a virtual 3D environment |
A custom Quake level for the PC was designed with Duplo Officers and Nod Gods, but like TBSHS: The Game, it does not seem to have survived data reshuffles over the years.
1 comment:
I went to TBSHS. Do you still have a copy of the unfinished game somewhere?
Post a Comment