Nowadays, nearly all computer games employ a 3D graphics engine to some extent. It was quite a different story in the early to mid-1990s when 2D was the dimension du jour. Of course, some notable games bucked the trend, but hardware capability was an issue (particularly on the Commodore Amiga) and there was also the sense that 3D negated the artistry and characterfulness achievable with 2D. There persisted a doomed faith in 2D graphic engines - spurred on by the prospect of full motion video incorporation - exampled by the production of short-lived platforms such as the Philips CD-i, the Amiga CD32 and the misnamed 3DO, all of which were geared toward 2D.
Around 1993, I had programmed a game utilising the Freescape 3D engine (via 3D Construction Kit and Amos) called Mount Viewpoint. Mount Viewpoint was a clumsy game set in a commune where each inhabitant had mislaid a possession, and the protagonist would brave various tightropes, planks over acid-filled swimming pools and murderous hovering cuboids to reunite people with their objects. On completion of the game, the player could climb the stairway to Mount Viewpoint itself, overlooking the entire commune, where the community could literally be 'looked down upon' by the player from a great height in an open-ended sense of lordship.
Mount Viewpoint was unrelated to Duplo - being more of a side-project. It was difficult to inject character into 3D games at this time (making Duplo's character-craft very resistant to a 3D makeover - Freescape did not have textured 3D objects), however, the superior sense of spacial realism and 'infinite control' within interactive 3D environments was very much in evidence, especially when one was virtually stood atop Mount Viewpoint! The superiority of 3D was sensed, along with its seemingly endless possibilities. Sadly, this original Mount Viewpoint is now lost (but possibly still owned on floppy by somebody). Although, there was a larger 'sequel' of a very different nature (now archived)...






Copies of this game were circulated amongst a limited circle, and it was dreamt that we could somehow use a telephone line to all "meet up" virtually inside the 3D world (this dream prefigured the rise of multi-player internet gaming).

In 1995, the use of the PC allowed for further graphical editing and subsequent conversion to the Amiga IFF image format using CrossDOS. Because there were more Amiga owners than PC owners, the Amiga 'Duplo disks' were still distributed as late as 1997, by this time featuring Duplo music as well as enhanced galleries and animations. At school, Duploistas would submit drawings to be scanned, and placed in virtual worlds before inauguration into Duplo disk galleries. On the walk to school every morning, new multimedia disk ideas were discussed.
As a footnote, it is unfortunate that when 'Mount Viewpoint - The Richard Whittington J.M.I. School Hullabaloo' was finally completed in 1999, its release was understated in the extreme, hence everybody had moved on technologically, mentally and physically. I was rather ashamed to have programmed it in the first place, deeply weird and disconcerting as it was (to illustrate further: in 1999 the Columbine killers in the U.S. were [mistakenly] reported to have designed Doom levels based on their Columbine school). To be continued...
